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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Creating a brick wall using Parallax Occlusion Mapping

Creating a more detailed level usually involves adding more geometrical detail to the objects used to populate it, something that can be achieved in multiple ways. We’ve already used Normal maps, a special type of texture that modifies the way light behaves when it reaches the surface of a given object. We also used Nanite meshes in the previous chapter, a novel method of bringing more triangles into our scenes. It is now time to explore Parallax Occlusion Mapping (POM), a texture-based approach to adding more detail to 3D objects.

This technique relies on textures to create more geometrical detail, in a process that might feel similar to using Normal maps. Unlike those textures, POM goes a bit further by actually pushing the pixels that represent our models outwards or inwards, creating a real 3D effect that we just can’t get with Normal maps. Relying on images to do this kind of job frees the CPU from having...

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