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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Applying general material optimization techniques

One of the ways that we can develop materials that work on both low- and high-end devices is through the material quality-level system. This recipe will discuss the creation of materials with quality settings in mind, allowing us to create one material that can be used on a variety of devices.

Getting ready

In order to complete this recipe, you will need to have a material that you would like to look different, depending on what quality level your game is running on. We’ll create one in the following section, but feel free to use one of your own if you think that it would benefit from having different quality settings.

How to do it

To start, let’s create a simple material that we can use to demonstrate the material-optimization techniques we’ll be studying later on:

  1. Create a material and name it something along the lines of M_QualitySettings. Double-click on it to enter the Material Editor.
  2. ...
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