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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Setting up a studio scene

The first objective that we are going to tackle in this book is creating a basic scene, one that we’ll be able to reuse as a background level for some of the materials we’ll be creating later. This initial step will allow us to go over the basics of the engine, as well as get familiar with some of the tools and panels that we’ll revisit multiple times throughout the next few pages. Let’s jump right in!

Getting ready

First, we need to download Unreal Engine 5 before we can start creating the basic studio scene. I’ve started writing this book with version 5.0.3, but don’t hesitate to use the latest iteration available to you whenever you read this. Instructions on how to download and install it can be found on the previous page!

How to do it…

Having launched the engine as the last of the previous steps, let’s look at how to set up a studio scene right from the beginning:

  1. Go to the Games...
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