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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Changing a sunny scene to a snowy one with a parameter collection asset

One common issue faced by artists is making multiple materials change at the same time. We’ve already learned about parameters and how we can change them at runtime using Blueprints, in the recipe called Orienting ourselves with a compass back in Chapter 5. Having said so, we had to change each material parameter individually, which isn’t ideal when dealing with a large number of materials.

Material Parameter Collection actors allow us to create special variables that can be referenced across multiple materials and then modified either inside the editor or at runtime, through both Blueprints and/or C++. To see just how easily those can be used, we’ll see how we can make multiple materials change at the same time in this recipe, giving the impression that it has snowed in the level with which we’ll be working.

Getting ready

Material Parameter Collections are a type of asset that...

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