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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
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Creating the player avatar’s animation blueprint

Once the character is set, the subsequent objective is to control the character animations. To accomplish this, we first create a C++ animation instance class, PlayerAvataAnimInstance, and then use it as the base class to create the animation blueprint, ABP_PlayerAvatar.

To keep things simple, we will assign the player character only the following animation states:

  • Locomotion: This state has a Blend Space 1D that blends the Idle, Walk, and Run animations. A Speed float variable will be used to control the blending work.

Note

Unreal Engine’s Blend Space 1D is a tool used to blend animations based on a single-axis parameter. It allows smooth transitions between animations by interpolating values along the specified axis. Animation poses, such as walk and run, are mapped along the speed axis.

  • Attack: This state plays the Attack animation. A Boolean variable, IsAttacking, will be used to transit...
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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI