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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Destroying a base defense tower to win the game

To complete the implementation as well as add the IsBase tower’s designation support for the ADefenseTower class, we must do the following:

  • Add the IsBase flag to ADefenseTower.
  • Modify the Hit function so that it deals with the server and client processes when the tower is destroyed.
  • Add the GameWin flag and the OnGameWin function to APangaeaGameState.
  • Add OnGameWinLoseDelegate to APangaeaGameState.
  • Edit the BP_DefenseTower blueprint to bind OnGameWinLoseEvent to OnGameWinLoseDelegate.
  • Show win or lose information in the Game Over window.

So, let’s get started. First, open the DefenseTower.h file and add the IsBase flag to AdefenseTower. Then, add the following code:

public:…
UPROPERTY(EditAnywhere, Category = "Tower Params")
bool IsBase = false;

Next, in DefenseTower.cpp, modify the Hit function so that it deals with the server and client processes when the tower...

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