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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Using the UPROPERTY macro

The UPROPERTY macro is placed above the definition of standard C++ class variables to declare Unreal-recognized class properties. The UPROPERTY macro can have specifiers and metadata for different use cases.

The UPROPERTY syntax

Let’s take a look at the UPROPERTY syntax:

UPROPERTY([specifier1, specifier2, …], [meta(key1=value, key2=value2, … )]Type VariableName;

Let’s break it down:

  • As with function parameters, the specifiers and metadata are enclosed by a pair of parentheses
  • The square brackets are used to indicate that the enclosed content is optional
  • The ellipsis means that you can include more items
  • The metadata keys are only valid in the editor, and not for any game logic

Let’s look at two examples. The first example shows how to define a simple UPROPERTY variable:

UPROPERTY()bool bHasWeapon;

This example defines the bHasWeapon property without any specifiers and metadata...

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI