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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Part 3 – Making a Complete Multiplayer Game

In this part, we will delve into Unreal Engine’s multiplayer support and guide you through writing C++ code to convert some Pangaea game actors into networked actors, explaining the fundamental concepts of client/server and the multiplayer modes.

To create a comprehensive multiplayer game, you will also learn how to extend the game's core classes, such as GameMode, GameState, and GameInstance, as well as how to create the multiplayer game’s menu and the HUD for the game flow, so that players can start the server or join a session to play the game.

Additionally, you will learn valuable techniques for optimizing the game and utilizing high-quality assets to enhance its polish. Plus, we will cover the process of packaging the game for distribution.

This part contains the following chapters:

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