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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Working on the improved calculator program

In this new program, we want to add the following features:

  • Allow a user to repeatedly input numbers for calculations
  • Make another version of the Add function, which adds float values
  • Add some comments to explain what the code blocks do
  • Put the Add functions into the separate header and source files – Calculator.h and Calculator.cpp

Follow these steps:

  1. Create a new project and name it MyCPP_03.
  2. Add the main.cpp, calculator.cpp, and calculator.h files to the project. Your Solution Explorer window should now have the files under the Header Files and Source Files folders, like so:
Figure 3.16 – The MyCPP_03 Solution Explorer

Figure 3.16 – The MyCPP_03 Solution Explorer

  1. Next, type the following code into the main.cpp file:
    #include <iostream>
    #include "Calculator.h"
    using namespace std;
    void main()
    {
        cout << "My Calculations" << endl;
     &...
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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI