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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

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Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Understanding collision detection

Game collision detection is a system to detect when two or more game objects overlap or interact with each other in a game world. The process of collision detection is based on mathematical calculations that check whether two shapes intersect with each other (overlap detection) or whether a line goes through a surface (ray casting detection).

To detect actor collisions, Unreal offers certain types of simple collision components that use simple shapes to deal with collision detections:

  • UCapsuleComponent
  • UBoxComponent
  • USphereComponent
Figure 8.1 – Simple shape collision components

Figure 8.1 – Simple shape collision components

Besides using the collision components, another option to add simple collision shapes to static meshes is to add them via the Mesh Editor. Double-click on any mesh (model) on the Content Drawer to open the Mesh Editor. You should find the Collision menu item in the Blueprint Editor menu or on the toolbar:

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI