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Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
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Refactoring code

You probably felt a little uncomfortable with the redundant code blocks we wrote in the previous chapters; for example, the PlayerAvatar and Enemy classes have some identical attribute variables and functions. Can we instead combine them and maintain only one copy of code for those replicated variables and functions? Yes, and this will require us to refactor the code.

Code refactoring helps improve the internal structure of code so that it becomes more readable, maintainable, and efficient. The process includes algorithm optimization, duplicate removal, and code simplification.

For the Pangaea project, we identified two refactoring tasks:

  • Combining the two animation instance classes
  • Adding a parent class for the PlayerAvatar and Enemy classes

Let’s start with the first task.

Combining the PlayerAvatarAnimInstance and EnemyAnimInstance classes

Open and compare the PlayerAvatarAnimInstance.h, PlayerAvatarAnimInstance.cpp, EnemyAnimInstance...

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI