To create Pierre's dot trail, update your particle settings to match the settings shown in this screenshot:
Let's go through each of these basic parameters to understand what each of these variables do and how, by changing each of the parameters, the behaviors of the particle system can be changed.
If you want to refer to the particle system by name in code, we can give a name here so that we can refer to it later. This is similar to how we gave a name to the enemyNode
to check whether the node passed into the movingSprite
class was the enemy, and then we run a certain function based on that information.