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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Configuring the path particle settings


To create Pierre's dot trail, update your particle settings to match the settings shown in this screenshot:

Let's go through each of these basic parameters to understand what each of these variables do and how, by changing each of the parameters, the behaviors of the particle system can be changed.

Name

If you want to refer to the particle system by name in code, we can give a name here so that we can refer to it later. This is similar to how we gave a name to the enemyNode to check whether the node passed into the movingSprite class was the enemy, and then we run a certain function based on that information.

Background

This is the color of the background. Changing this doesn't affect the particle itself. This is purely for the purpose of visibility. If our particles are black, we can change the background to white so that we can see clearly how the particle looks and behaves.

Texture

This is the texture or image that will be displayed for each particle. Currently...

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