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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Summary


In this chapter, we saw how to create a Multipeer augmented reality app. We saw how to create a session, connect a host with a client, and send and receive data between them. With this information, you should be able to create a basic Multipeer AR application. With the previous knowledge of how to create AR applications using ARKit, you could also try making a Multipeer AR game.

Over the course of the book, we have learned how to use SpriteKit and SceneKit to create 2D and 3D games. We also saw how to integrate ARKit to create 2D and 3D ARKit games. We also added achievements and created in-app purchases and ads to add monetization to the app. We also saw how to publish the app on the store and tell the world about our newest creation.

I hope you learned a lot over the course of the book and found it useful. Most of all, I hope you enjoyed learning what was covered.

I wish you all the very best!

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