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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Looping encounters for a never-ending world


We need at least three encounters to endlessly cycle and create a never-ending world; two can be on the screen at any one time, with a third positioned ahead of the player. We can track Pierre's progress and reposition the encounter nodes ahead of him.

Building more encounters

We need to build at least two more encounters before we can implement the repositioning system. You can create more if you like; the system will support any number of encounters. For now, add two more SpriteKit scene files to your game: EncounterB.sks and EncounterC.sks. Resize these scenes to 900 wide by 600 tall, the same as EncounterA. You can fill these encounters with Bees, Blades, Coins, and Bats—have fun! Make sure to assign the custom class attribute to the sprites that you drag into the scene editor.

For inspiration, here is my EncounterB.sks:

Here is my EncounterC.sks:

For perfect alignment with the ground, place your Blade sprites at -224 on the Y-axis.

Updating the...

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