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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Preparing the project


Open up the project in Xcode.

Under the project's General settings, change the Display Name and Bundle Identifier to what we set them to in the Developer portal:

Next, we have to change the app icon. The app icon needs to be of different sizes without an alpha. The easiest way to create different app sizes is to use the website https://makeappicon.com/; you just have to provide a 1024 x 1024 image, then upload it to the site, and it will email you the icon in different sizes, which you can simply drag and drop onto your project:

Open Assets.xcassets in your project in Xcode and you will see AppIcon already in it. Delete it and drag and drop the icon set Appicon.appiconset under the iOS folder into the downloaded icon set:

Next, in the ViewController.swift file, comment out the following code:

        // Show statistics such as fps and timing information
        //sceneView.showsStatistics = true
	
        
        // Create a new scene
        //let scene = SCNScene(named...
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