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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Adding character animation


To make sure that the correct animation gets played when the player runs and jumps, we have to extract the run and jump animations from the collada file.

In the Hero class's create function, after updating the anchor point, add the following code to get the run and jump animations:

        // get the animation keys and store it in the anims
        let animKeys = monsterNode.animationKeys.first
        let animPlayer = monsterNode.animationPlayer(forKey: animKeys!)
        let anims = CAAnimation(scnAnimation: (animPlayer?.animation)!)
        // get the run animation from the animations
        let runAnimation = Hero.animation(from: anims, startingAtFrame: 31, endingAtFrame: 50)
        runAnimation.repeatCount = .greatestFiniteMagnitude
        runAnimation.fadeInDuration = 0.3
        runAnimation.fadeOutDuration = 0.3
        
        //set the run animation to the player
        runPlayer = SCNAnimationPlayer(animation: SCNAnimation(caAnimation: runAnimation...
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