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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Selling in-app purchases


In-app purchases have grown at an astounding rate since Apple launched the App Store. Love them or hate them, in-app purchases are a winning monetization strategy that works for many developers and companies. When implemented well, in-app purchases encourage players to spend extra time playing your game, exploring every expanse and subplot.

On the other hand, in-app purchases can corrupt gameplay for the sake of monetization. There are entire books on the subject of using psychological gameplay tricks to keep players hooked on in-app purchases, and we have seen this style used a lot in the App Store (with financial success). Still, it is possible to create an in-app purchase system that is both successful and healthy for your players. Let's explore some strategies.

In-app purchase strategies

Successfully implementing an in-app purchase system is a very deep topic, but we will briefly examine some proven strategies:

  • Make sure to provide enough free content that your players...

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