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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Laying the foundations


So far, we have learned through small bits of code, individually added to the GameScene class. The intricacy of our application is about to increase. To build a complex game world, we will need to construct reusable classes and actively organize our new code.

Adopting a protocol for consistency

To start, we want individual classes for each of our game objects (a bee class, a player penguin class, a power-up class, and so on). Furthermore, we want all of our game object classes to share a consistent set of properties and methods. We can enforce this commonality by creating a protocol, or a blueprint, for our game classes. The protocol does not provide any functionality on its own, but each class that adopts the protocol must follow its specifications exactly before Xcode can compile the project. Protocols are very similar to interfaces, if you are from a Java or C# background.

Add a new file to your project (right-click in the project navigator and choose New File, then...

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