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Swift Game Development - Third Edition

You're reading from  Swift Game Development - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Pages 434 pages
Edition 3rd Edition
Languages
Authors (2):
Siddharth Shekar Siddharth Shekar
Profile icon Siddharth Shekar
Stephen Haney Stephen Haney
Profile icon Stephen Haney
View More author details

Table of Contents (22) Chapters

Swift Game Development Third Edition
Contributors
Preface
Other Books You May Enjoy
1. Designing Games with Swift 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Index

Opening Game Center in our game


If the user is authenticated, we will add a button to the MenuScene class so that they can open the leaderboard and view achievements from within our game. Alternatively, players can always use the Game Center app in iOS to view their progress.

Follow these steps to create a leaderboard button in the menu scene:

  1. Open OverlaySKScene.swift in Xcode.

  2. Add a new import statement at the top of the file so we can use the GameKit framework:

            import GameKit 
  3. Update the line that declares the OverlaySKScene class so that our class adopts the GKGameCenterControllerDelegate protocol. This allows the Game Center screen to inform our scene when the player closes the Game Center:

            class OverlaySKScene: SKScene, SKPaymentTransactionObserver, SKProductsRequestDelegate, GKGameCenterControllerDelegate  {

    Add two nw variables at the top of the OverlauSKScene to add the leaderboard text and to check if the player was authenticated:

        var leaderboardText: SKLabelNode!
    ...
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