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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Combining OpenGL or Vulkan with Qt Widgets

Sometimes you want to combine the powers of accelerated graphics and Qt Widgets. While OpenGL and Vulkan are great for rendering high-performance 2D and 3D scenes, the Qt Widgets module is far easier to use for creating user interfaces. Qt offers a few ways to combine them into a single powerful interface. This can be useful if your application depends heavily on widgets (for example, the 3D view is only one of the views in your application and is controlled using a bunch of other widgets surrounding the main view).

The first way is the QWidget::createWindowContainer() function. It takes an arbitrary QWindow and creates a QWidget that keeps the window within its bounds. That widget can be put into another widget and can be managed by a layout. While the window appears to be embedded into another window, it still remains a native window...

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