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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In the first part of this chapter, you familiarized yourself with QNetworkAccessManager. This class is at the heart of your code whenever you want to download or upload files to the internet. After having gone through the different signals that you can use to fetch errors, to get notified about new data or to show the progress, you should now know everything you need on that topic.

The example about the Distance Matrix API depended on your knowledge of QNetworkAccessManager, and it shows you a real-life application case for it. Dealing with JSON as the server's reply format was a summary of Chapter 4, Qt Core Essentials, but it was highly needed since Facebook and Twitter only use JSON to format their network replies.

In the last section, you learned how to set up your own TCP server and clients. This enables you to connect different instances of a game to provide...

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