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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Custom OpenGL-based Qt Quick items

In Chapter 12, Customization in Qt Quick, we learned to create new QML element types that can be used to provide dynamic data engines or some other type of non-visual objects. Now we will see how to provide new types of visual items to Qt Quick.

The first question you should ask yourself is whether you really need a new type of item. Maybe you can achieve the same goal with the already existing elements? Very often, you can use vector or bitmap images to add custom shapes to your applications, or you can use Canvas to quickly draw the graphics you need directly in QML.

If you decide that you do require custom items, you will be doing that by implementing subclasses of the QQuickItem C++ class, which is the base class for all items in Qt Quick. After creating the new type, you will always have to register it with QML using qmlRegisterType.

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