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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, you deepened your knowledge about items, about the scene, and about the view. While developing the game, you became familiar with different approaches of how to animate items, and you were taught how to detect collisions. As an advanced topic, you were introduced to parallax scrolling.

After having completed the two chapters describing Graphics View, you should now know almost everything about it. You are able to create complete custom items, you can alter or extend standard items, and with the information about the level of detail, you even have the power to alter an item's appearance, depending on its zoom level. You can transform items and the scene, and you can animate items and thus the entire scene.

Furthermore, as you saw while developing the game, your skills are good enough to develop a jump-and-run game with parallax scrolling, as it is...

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