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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Layouts

If you build and run the project now, you will see the window with two labels and a button, but they will remain in the exact positions you left them. This is what you almost never want. Usually, it is desired that widgets are automatically resized based on their content and the size of their neighbors. They need to adjust to the changes of the window's size (or, in contrast, the window size may need to be restricted based on possible sizes of the widgets inside of it). This is a very important feature for a cross-platform application, as you cannot assume any particular screen resolution or size of controls. In Qt, all of this requires us to use a special mechanism called layouts.

Layouts allow us to arrange the content of a widget, ensuring that its space is used efficiently. When we set a layout on a widget, we can start adding widgets, and even other layouts,...

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