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Game Programming using Qt 5 Beginner's Guide - Second Edition

You're reading from  Game Programming using Qt 5 Beginner's Guide - Second Edition

Product type Book
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Pages 714 pages
Edition 2nd Edition
Languages

Table of Contents (18) Chapters

Preface 1. Introduction to Qt 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Item collision detection

Whether the player item collides with a coin is checked by the scene's checkColliding() function, which is called after the player item has moved horizontally or vertically.

Time for action - Making the coins explode

The implementation of checkColliding() looks like this:

void MyScene::checkColliding()
{
for(QGraphicsItem* item: collidingItems(m_player)) {
if (Coin *c = qgraphicsitem_cast<Coin*>(item)) {
c->explode();
}
}
}

What just happened?

First, we call the scene's QGraphicsScene::collidingItems...

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