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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Summary


We learned how to make things move right here with Arduino. In particular, we learned about:

  • Moving solid things with motors

  • Moving air with sound generators

Of course, unfortunately, I cannot describe more on how to make things move.

If you need help with sound, please contact me at . I will be a happy to help you with sound inputs too, for instance.

This is the end of the second part of the book. We discovered a lot of concepts together. And now we are going to dig into some more advanced topics.

We are able to understand firmware design and inputs and outputs, so let's move further.

We are going to dig deeper into precise examples with I2C/SPI communication to use GPS modules, 7-segment LED systems, and more. We are also going to dig into Max 6, and especially how we can use Arduino to control some OpenGL visuals on the computer. We'll discover network protocols and how to use Arduino even without any network cables, with Wi-Fi. At last, we'll design...

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