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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Approaching variables and types of data


We already used variables in the previous chapters' examples. Now, let's understand this concept better.

What is a variable?

A variable is a memory storage location bounded to a symbolic name. This reserved memory area can be filled or left empty. Basically, it is used to store different types of values. We used the variable ledPin in our previous examples, with the keyword int.

Something very useful with variables is the fact that we can change their content (the value) at runtime; this is also why they are called variables, compared to constants that also store values, but that cannot be changed while the program is running.

What is a type?

Variables (and constants) are associated with a type. A type, also called data type, defines the possible nature of data. It also offers a nice way to directly reserve a space with a defined size in memory. C has around 10 main types of data that can be extended as we are going to see here.

I'm deliberately only explaining...

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