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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Using VGA with the Gameduino Shield


Gameduino is an Arduino Shield. This is the first one we are using here in this book. Basically, a shield is a PCB (printed circuit board) that can be plugged to another PCB, here our Arduino.

Arduino Shields are pre-made circuits including components and sometimes processors too. They add features to our Arduino board by handling some specific tasks.

Here, the Gameduino will add VGA drawing abilities to our Arduino that can't be done on its own.

The Gameduino adds a VGA port, a mini-jack for the sound, and also includes an FPGA Xilling Spartan3A. FPGA Xilling Spartan3A can process graphical data faster than the Arduino itself. Arduino can control this graphical hardware driver by SPI interface.

Let's see how it works:

The Gameduino controller Arduino Shield

Arduino Shields can be plugged in Arduino boards directly. Check the following screenshot:

The Gameduino plugged in the Arduino board

Here are some characteristics of the Gameduino:

  • Video output is 400 x 300...

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