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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

The Arduino native library and other libraries


A programming library is a collection of resources that are available for use by programs.

They can include different types of things, such as the following:

  • Configuration data

  • Help and documentation resources

  • Subroutines and reusable part of code

  • Classes

  • Type definitions

I like to say that libraries provide a behavior encapsulation; you don't have to know how the behavior is made for using it but you just use it.

Libraries can be very specific, or can have a global purpose.

For instance, if you intend to design firmware that connects the Arduino to the Internet in order to grab some information from a mail server, and react by making an LED matrix blink in one way or another according to the content of the mail server's response, you have the following two solutions:

  • Code the whole firmware from scratch

  • Use libraries

Even if we like to code things, we are happier if we can focus on the global purpose of our designs, aren't we?

In that case, we'll try...

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