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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Programming libraries


I have already spoken about libraries in Chapter 2, First Contact with C. We can define it as a set of implementations of behavior already written using a particular language that provides some interfaces by which all the available behaviors can be called.

Basically, a library is something already written and reusable in our own code by following some specifications. For example, we can quote some libraries included in the Arduino core. Historically, some of those libraries had been written independently, and over time, the Arduino team as well as the whole Arduino community incorporated them into the growing core as natively available libraries.

Let's take the EEPROM library. In order to check files related to it, we have to find the right folder on our computer. On OS X, for instance, we can browse the contents of the Arduino.app file itself. We can go to the EEPROM folder in Contents/Resources/Java/libraries/. In this folder, we have three files and a folder named...

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