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C Programming for Arduino

You're reading from  C Programming for Arduino

Product type Book
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Pages 512 pages
Edition 1st Edition
Languages
Author (1):
Julien Bayle Julien Bayle
Profile icon Julien Bayle

Table of Contents (21) Chapters

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

The scope concept


The scope can be defined as a particular property of a variable (and functions, as we'll see further). Considering the source code, the scope of a variable is that part of the code where this variable is visible and usable.

A variable can be global and then is visible and usable everywhere in the source code. But a variable can also be local, declared inside a function, for instance, and that is visible only inside this particular function.

The scope property is implicitly set by the place of the variable's declaration in the code. You probably just understood that every variable could be declared globally. Usually, I follow my own digital haiku.

Note

Let each part of your code know only variables that it has to know, no more.

Trying to minimize the scope of the variables is definitely a winning way. Check out the following example:

// this variable is declared at the highest level, making it visible everywhere
int globalString;

void setup(){
  // … some code
}
void loop(){...
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