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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Blend Spaces

Blend Spaces, as the name suggests, allow you to blend between multiple animations based on one or more conditions. Blend Spaces are used in different types of video games, but, more often than not, in games where the player can view the entire character. Blend spaces are not usually used when the player can only see the character arms, such as in the First-Person template project provided in Unreal Engine 4, as shown below:

Figure 11.1: The first-person perspective of the default character in the First-Person project template in Unreal Engine 4.

It is more common in third-person games where there is a need to use Blend Spaces to smoothly blend movement-based animations of the character. A good example is the Third-Person template project provided in Unreal Engine 4, as shown below:

Figure 11.2: The third-person perspective of the default character, in the First-Person project template in Unreal Engine 4

Blend Spaces allow...

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