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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Transform (Modify) Bone

Before we move on, there is a very useful node that you can use in the AnimGraph called the Transform (Modify) Bone node, which allows you to translate, rotate, and scale a bone of a skeleton at runtime.

You can add it in the AnimGraph by right-clicking on an empty space, typing transform modify, and picking the node from the list. If you click on the Transform (Modify) Bone node, you'll have quite a few options on the Details panel.

Here's an explanation of what each option does.

  • The Bone to Modify option will tell the node what bone is going to be transformed.

    After that option, you have three sections representing each transform operation (Translation, Rotation, and Scale). In each section, you can do the following:

  • Translation, Rotation, Scale: This option will tell the node how much of that specific transform operation you want to apply. The final result will depend on the mode (covered in the next section) you have selected...
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