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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Destroying Actors

So far in this chapter, we have put a lot of focus on spawning, or creating, actors inside the game world; the player character uses the UWorld class in order to spawn the projectile. Unreal Engine 4 and its base Actor class come with a default function that you can use to destroy, or remove, an actor from the game world:

bool AActor::Destroy( bool bNetForce, bool bShouldModifyLevel )

You can find the full implementation of this function in Visual Studio by finding the Actor.cpp source file in the /Source/Runtime/Engine/Actor.cpp directory. This function exists in all the classes that extend from the Actor class, and in the case of Unreal Engine 4, it exists in all classes that can be spawned, or placed, inside the game world. To be more explicit, both the EnemyBase and PlayerProjectile classes are children of the Actor class, and therefore, can be destroyed.

Looking further into the AActor::Destroy() function, you will find the following line:

...
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