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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, we have learned about some critical multiplayer concepts, such as how the server-client architecture works, the responsibilities of the server and the client, how the listen server is quicker to set up than the dedicated server but not as lightweight, ownership and connections, roles, and variable replication.

We've also learned some useful techniques for animation, such as how to use 2D Blend Spaces, which allow you to have a two-axis grid to blend between animations, and the Transform (Modify) Bone node, which has the ability to modify the bones of a skeletal mesh at runtime. To finish off the chapter, we created a first-person multiplayer project where you have characters that can walk, look, and jump around, which will be the foundation of the multiplayer first-person shooter project that we will be working on for the next few chapters.

In the next chapter, we'll learn how to use RPCs, which allow clients and servers to execute functions...

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