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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Connections and Ownership

When using multiplayer in Unreal Engine, an important concept to understand is that of a connection. When a client joins a server, it will get a new Player Controller with a connection associated with it.

If an actor doesn't have a valid connection with the server, then the actor won't be able to do replication operations such as variable replication (covered later in this chapter) or call RPCs (covered in Chapter 17, Remote Procedure Calls).

If the Player Controller is the only actor that holds a connection, then does that mean that it's the only place you can do replication operations? No, and that's where the GetNetConnection function, defined in AActor, comes into play.

When doing replication operations (such as variable replication or call RPCs) on an actor, the Unreal framework will get the actor's connection by calling the GetNetConnection() function on it. If the connection is valid, then the replication operation...

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