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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

By completing this chapter, you have added a new tool to your belt: Line Traces. You now know how to execute Line Traces and Sweep Traces, both Single and Multi; how to change an object's response to a specific Trace Channel; and how to create your own Trace Channels.

You will quickly realize in the chapters ahead that these are essential skills when it comes to game development, and you will make good use of them on your future projects.

Now that we know how to use Line Traces, we're ready for the next step, which is Object Collision. In the next chapter, you will learn how to set up collisions between objects and how to use collision events to create your own game logic. You will create the Dodgeball Actor, which will be affected by real-time physics simulation; the Wall Actors, which will block both the characters' movements and the dodgeball; and the Actor responsible for ending the game when the player comes into contact with it.

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