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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we learned how to create empty projects and import files, which folder structure to use, and how to work with animations. In this chapter, we'll explore some other key tools and functionality that you will work with when using Unreal Engine.

Game developers often need to use certain tools that save them time and energy when building game functionality. Unreal Engine's powerful object inheritance capabilities give developers the edge they need to be more efficient. Developers can also work with both C++ and Blueprints interchangeably and use them to their benefit when developing games.

Another value-added benefit developers gain is the ability to extend code for use later in a project. Let's say your client has new requirements that build upon the old ones (as is the case in most game studios). Now, to extend functionality, developers can just inherit a class and add more functionality to it to get results quickly. This is very...

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