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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Project Setup

Let's begin this chapter by creating our Unreal Engine project:

  1. Launch UE4. Select the Games project category, then press Next.
  2. Select the Third Person template, then press Next.
  3. Make sure the first option is set to C++ and not Blueprint.
  4. Select the location of the project according to your preference and name your project Dodgeball, then press Create Project.

    When the project is done being generated, you should see the following on your screen:

    Figure 5.1: Dodgeball project loaded up

  5. After the code has been generated and the project opens up, close the UE4 editor and open the files of the generated third-person Character class, DodgeballCharacter, in Visual Studio, as shown in the following figure:

Figure 5.2: Files generated in Visual studio

As mentioned before, your project is going to have a top-down perspective. Given that we're starting this project from the Third Person Template, we'll have...

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