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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we learned about the remaining collision-related concepts in UE4, such as collision events, object types, physics simulation, and collision components. We learned how to have objects collide against one another, changing their responses to different collision channels, as well as how to create our own collision presets and spawn actors and use timers.

In this chapter, we will go into several UE4 utilities that will allow you to easily move logic from one project to another and to keep your project well structured and organized, which will make life much easier for you in the long run and also make it easier for other people in your team to understand your work and modify it in the future. Game development is a tremendously hard task and is rarely done individually, but rather in teams, so it's important to take these things into account when building your projects.

We will mainly be talking about Blueprint Function Libraries, Actor Components...

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