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Xamarin 4.x Cross-Platform Application Development - Third Edition

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product type Book
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Pages 292 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Peppers Jonathan Peppers
Profile icon Jonathan Peppers

Table of Contents (19) Chapters

Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Xamarin Setup 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Summary


In this chapter, we started out learning the process of setting up iOS provision profiles to deploy to iOS devices. Next, we looked at the required device settings for deploying your application to an Android device. We discovered the Xamarin linker, and how it can make your applications smaller and more performant. We went over the various settings for resolving problems caused by your code and the linker, and we explained AOT compilation on iOS and the limitations that occur. Finally, we covered the most common memory pitfalls that can occur with Xamarin applications.

Testing your Xamarin application on mobile devices is important for various reasons. Some bugs are only displayed on the device due to the platform limitations that Xamarin has to work around. Your PC is much more powerful, so you will see different performance using the simulator compared to on a physical device. In the next chapter, we'll create a real web service using Windows Azure to drive our XamChat application...

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