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Xamarin 4.x Cross-Platform Application Development - Third Edition

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product type Book
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Pages 292 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Peppers Jonathan Peppers
Profile icon Jonathan Peppers

Table of Contents (19) Chapters

Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Xamarin Setup 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Xamarin.iOS Build Options


You can find some additional settings for Xamarin iOS applications if you right-click on your project and select Options, as shown in the following screenshot. It is a good idea to know what is available for iOS-specific projects in Xamarin Studio. A lot is going on here, but the defaults will get you by in most situations.

Let's discuss some of the most important options, as follows:

iOS Build

  • SDK version: This is the version of the iOS SDK to compile your application with. It is generally best to use Default.

  • Linker behavior: Xamarin has implemented a feature called linking. The linker will strip any code that will never be called within your assemblies. This keeps your application small, and allows them to ship a stripped-down version of the core Mono runtime with your app. Except for debug builds, it is best to use the Link SDK assemblies only option. We will cover linking in a future chapter.

  • Supported Architectures: These are the types of processors. i386 is...

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