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Xamarin 4.x Cross-Platform Application Development - Third Edition

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product type Book
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Pages 292 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Peppers Jonathan Peppers
Profile icon Jonathan Peppers

Table of Contents (19) Chapters

Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Xamarin Setup 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Using the iOS designer


Since our plain white application is quite boring, let's modify the view layer of our application with some controls. To do this, we will modify the MainStoryboard.storyboard file in your project in Xamarin Studio or Visual Studio. Optionally, you can open the storyboard file in Xcode, which was previously the method of editing storyboard files before the Xamarin.iOS designer. Using Xcode could still be useful if there is a feature in iOS storyboards which isn't available in the Xamarin designer, or if you need to edit an older iOS format such as XIB files. However, Xcode is not quite as good of an experience, since custom controls in Xcode render as plain, white squares. Xamarin's designer actually runs your drawing code in custom controls, so that you get an accurate view of what your application will look like at runtime.

Let's add some controls to our app by performing the following steps:

  1. Open the project you created earlier in this chapter in Xamarin Studio.

  2. Double...

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