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Xamarin 4.x Cross-Platform Application Development - Third Edition

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product type Book
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Pages 292 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Peppers Jonathan Peppers
Profile icon Jonathan Peppers

Table of Contents (19) Chapters

Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Xamarin Setup 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Understanding the linker


To keep Xamarin applications small and lightweight for mobile devices, Xamarin has created a feature for their compiler called the linker. Its main purpose is to strip unused code out of the core Mono assemblies (such as System.dll) and platform-specific assemblies (Mono.Android.dll and Xamarin.iOS.dll); however, it can also give you the same benefits if set up to run on your own assemblies. Without running the linker, the entire Mono framework can be around 30 megabytes. This is why linking is enabled by default in device builds, which enables you to keep your applications small.

The linker uses static analysis to work through the various code paths in an assembly. If it determines that a method or class is never used, it removes the unused code from that assembly. This can be a time-consuming process, so builds running in the simulator skip this step by default.

Xamarin applications have the following three main settings for the linker:

  • Don't Link: In this, the linker...

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