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Xamarin 4.x Cross-Platform Application Development - Third Edition

You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

Product type Book
Published in Dec 2016
Publisher
ISBN-13 9781786465412
Pages 292 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Peppers Jonathan Peppers
Profile icon Jonathan Peppers

Table of Contents (19) Chapters

Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Xamarin Setup 2. Hello, Platforms! 3. Code Sharing Between iOS and Android 4. XamSnap - A Cross-Platform App 5. XamSnap for iOS 6. XamSnap for Android 7. Deploying and Testing on Devices 8. Contacts, Camera, and Location 9. Web Services with Push Notifications 10. Third-Party Libraries 11. Xamarin.Forms 12. App Store Submission

Objective-C bindings


Xamarin has developed a sophisticated system for calling native Objective-C libraries from C# in iOS projects. The core of Xamarin.iOS uses this same technology to call native Apple APIs in UIKit, CoreGraphics, and other iOS frameworks. Developers can create iOS binding projects to expose Objective-C classes and methods to C# using simple interfaces and attributes.

To aid in creating Objective-C bindings, Xamarin has created a small tool named Objective Sharpie that can process Objective-C header files for you and export the valid C# definitions to add to a binding project. This tool is a great starting point for most bindings and will get about 75% of your binding project working in most cases. You will want to hand-edit and fine-tune things to be more C#-friendly most of the time.

Tip

Note that iOS binding projects can be created in Visual Studio; however, Objective Sharpie is a command-line tool for OS X. It leverages tooling included with Xcode, so iOS binding development...

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