Reader small image

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
Concepts
Right arrow
Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

Right arrow

Summary

And that’s the end of the book!

I hope you’ve had a great time reading it and that you’ve learned a lot from the different recipes that we’ve tackled. The intention has always been to provide you with as much detail and knowledge as possible, in a practical way, while tackling real materials that you may encounter in a real-time project.

Throughout the book, we’ve mixed a bit of practice with theory, which will have hopefully given you not just the knowledge that you need to tackle the examples that you’ve seen so far but also empower you to create any materials that you can think of and come up with variations of those. Having said that, something that I would also like to encourage you to do is to keep on using those same materials and techniques that you’ve created and try to produce new shaders by mixing and matching the different things that you’ve learned.

As a farewell note, let me say thanks and extend...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Unreal Engine 5 Shaders and Effects Cookbook - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781837633081

Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos