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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Creating snow on top of objects using layered materials

Introduced in a later version of Unreal Engine 4, material layers are a technique that takes different types of materials and puts them together using an easy-to-use interface. The layering mechanism comes with no additional pixel shader instructions, so relying on this technique doesn’t hinder our apps or games’ performance.

To see just how easy it is to put this together, we are going to see how we can use this concept to add snow to the top of a material based on the world. Let’s see how next!

Getting ready

Everything we’ll use in this recipe is part of the engine or provided as part of the Starter Content, so make sure that you have that in your project. And as always, feel free to open the level called 08_04_Start if you want to continue using the same assets I’ll employ. See you in a sec!

How to do it…

Creating a material layer is going to be very easy, so let’...

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