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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Moving between seasons using curve atlases

In our journey through Unreal’s material repertoire, we sometimes find ourselves using different types of parameters. Just in the last recipe, we looked at how we could garner the strength of both the Scalar and Vector types through the use of a Material Parameter Collection asset. Having said so, the two types of variables available there are best suited to drive certain fixed properties, such as the Roughness value used by a shader or the color needed to be displayed on a specific material.

More nuanced types of data can also be parameterized in Unreal thanks to the use of curves. These are special types of assets that can hold different values, meant to give a range of options as opposed to a single one. In this recipe, we’ll take advantage of that characteristic by creating a material that can sample different values from a single curve. We’ll use that feature to create a material that can display the most common...

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