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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Driving the appearance of a minimap through Blueprint logic

Now that we are familiar with dynamic UI elements, let’s continue exploring this topic by creating a minimap! This can be a nice extension to the compass we’ve just created, as both elements often appear side by side in games and apps. Furthermore, it will add a new layer of interactivity between what’s happening in the game and its visual representation on the UI. Let’s see what this is all about!

Getting ready

You’ll need a couple of things to tackle this recipe: a texture that can act as a map for our level and an icon to represent the player’s location. Both of those elements are included alongside the Unreal Engine project distributed with this book, but I’ll also show you how to create them using the content bundled with the engine. Make sure you check the See also section if you are interested in that!

If you want to work with the same assets you’ll see...

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