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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

To get the most out of this book

You will need a version of Unreal Engine, preferably the latest one. At the time of writing, this is Unreal Engine 5.1.1, even though 5.2.0 is already on the horizon. The topics covered in this book should be applicable to all Unreal Engine 5.X versions.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5

Windows 10 or 11

Optional – ray tracing capable graphics card

Optional – image editing software (Photoshop, GIMP)

All of the topics can be tackled using only the default Unreal Engine installation. Access to a hardware-enabled ray tracing graphics card can be useful in a specific recipe where we discuss hardware and software ray tracing. Access to image editing software is not needed, but we recommend it in case you want to modify or author your own textures.

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